You will also gain one Treasure per fight for one of your surviving Mercenaries. After each fight, you will gain experience for all Mercenaries in your Party, regardless of whether they participated in the fight, sat on the Bench, or even died. Those encounters include fights, the Spirit Healer, and random point of interest nodes that can either help or hurt your Party through universal Boons, additional characters, or a rule change for that Bounty.įights make up most encounters on any given Bounty. Once you’ve selected your Party, you’re off to the hunt! Each Bounty includes a procedurally-generated series of encounters before culminating in the Bounty Boss. You can learn more about obtaining more Mercenaries, unlocking Equipment, and upgrading Equipment and Abilities in the Collection/Village blog. Unlike Abilities, you can select only one piece of Equipment per Mercenary at a time. Like Abilities, Equipment can be upgraded with Mercenary Coins. As you play, you will unlock Equipment for your Mercenaries by completing Achievements and Task Board tasks-up to three pieces of Equipment each. The Card Library will be updated when Mercenaries launches on October 12 to represent any updated versions. * Mercenaries is still in development and all stats and effects are subject to change. As you continue to progress, you can upgrade those basic Abilities to more powerful versions with Mercenary Coins! These are another way to find synergies between your Mercenaries! At level 1, each Mercenary only has one Ability, but you unlock a second at level 5 and a third at level 15. When you select a Mercenary in the Tavern, you will notice that each Mercenary has slots for Abilities and Equipment. That balanced spread is a good place to start as you learn how to build your own Parties. You’ll want to keep these weaknesses in mind when building your Party.Īs you play through the prologue and introductory missions, you’ll gather 8 Mercenaries to start with-enough for a Party with two Mercenaries of each Role and a couple alternates. While on offense, Fighters deal double damage to Casters, Casters deal double damage to Protectors, and Protectors deal double damage to Fighters. You can build a team with any combination of Mercenaries, but neglecting one Role or another might expose your Party’s weaknesses. Some of them are pretty good at hand-to-hand combat, but do not have many ranged options and tend to be a bit slower than the other Roles. They often have a lot of Health and tend to utilize effects like Taunt and buffs to control the flow of battle. Casters tend to cast spells for powerful effects-sometimes supporting your Party, sometimes blowing the other Party up-but they tend to have less Attack, which can make them softer targets for your enemies. They tend to use aggressive Abilities to deal major damage to your enemies. The first thing you will notice when selecting Mercenaries for your Party is that they are separated into three Roles: Picking which 6 Mercenaries to put in your Party is one of the most important parts of taking on any Bounty. From there, you can select a Party you’ve already created, or you can make a new one. Immediately after selecting a Bounty, you will be taken to a Party select screen similar to selecting a deck in Play Mode. Come back here when you’re ready to start your first Bounty. So, you’ve selected a Bounty and are preparing to head out, but you’re not quite sure how you plan to get your target? It starts with a good team and strong fundamentals, then the rest is up to you and your Mercenaries! If you’re not ready yet, you can check out our Overview blog first.
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